20 #include "LRSpline/LRSpline.h"
81 const std::array<double,3>& du,
82 size_t el,
size_t gp,
bool reduced)
const;
108 explicit ASMu3D(
unsigned char n_f = 3);
115 virtual const LR::LRSplineVolume*
getBasis(
int basis = 1)
const;
117 virtual LR::LRSplineVolume*
getBasis(
int basis = 1);
124 virtual bool read(std::istream&);
126 virtual bool write(std::ostream&,
int)
const;
136 virtual void clear(
bool retainGeometry =
false);
144 bool forceItg =
false)
const;
175 int,
int orient,
bool local)
const;
185 int orient,
bool local,
186 bool open =
false)
const;
193 virtual int getCorner(
int I,
int J,
int K,
int basis)
const;
199 virtual bool getOrder(
int& p1,
int& p2,
int& p3)
const;
202 virtual size_t getNoNodes(
int basis = 0)
const;
225 virtual bool raiseOrder(
int ru,
int rv,
int rw,
bool setOrder);
243 void copyRefinement(LR::LRSplineVolume* basis,
int multiplicity = 1)
const;
256 int code = 0,
char basis = 1);
275 int code = 0,
char basis = 1);
292 virtual void constrainLine(
int fdir,
int ldir,
double xi,
int dof,
293 int code = 0,
char basis = 1);
307 int code = 0,
char basis = 1);
320 virtual void constrainNode(
double xi,
double eta,
double zeta,
int dof,
337 int = 0,
bool coordCheck =
true,
int thick = 1);
376 const double* param,
const Vec3& pval);
384 const std::map<int,VecFunc*>& vfunc,
double time,
385 const std::map<int,int>* g2l =
nullptr);
396 virtual int evalPoint(
const double* xi,
double* param,
Vec3& X)
const;
428 const int* npe,
int n_f,
bool piola)
const;
437 int deriv = 0,
int = 0)
const;
445 const int* npe,
int n_f)
const;
452 int,
double time)
const;
469 const int* npe,
char project =
'\0')
const;
492 size_t internalFirst)
const;
498 LR::LRSplineVolume*
lr;
509 int d = 0,
int c = 0,
int offset = 1);
549 const RealArray* gpar,
bool =
false)
const;
590 bool ignoreGlobalLM);
610 bool continuous)
const;
623 int basis = 1,
int slave = 0,
int master = 0,
624 bool coordCheck =
true,
int thick = 1);
634 int iel,
const double* xi,
635 const LR::LRSplineVolume* spline =
nullptr)
const;
675 int basis = 1)
const;
687 virtual int evalPoint(
int iel,
const double* param,
Vec3& X)
const;
703 const RealArray& origErr,
bool elemErrors)
const;
709 const IntSet& neighborIndices)
const;
737 std::vector<std::unique_ptr<BasisFunctionCache>>
myCache;
Abstract interface for 3D patches.
Base class for FE assembly drivers using LR B-splines.
std::vector< int > IntVec
General integer vector.
Definition: ASMbase.h:25
std::vector< IntVec > IntMat
General 2D integer matrix.
Definition: ASMbase.h:26
std::set< int > IntSet
General integer set.
Definition: ASMunstruct.h:22
static SystemMatrix * K
Pointer to coefficient matrix A.
Definition: EigSolver.C:91
std::vector< RealArray > Real2DMat
A real-valued two-dimensional array without algebraic operations.
Definition: ImmersedBoundaries.h:34
std::vector< Real > RealArray
A real-valued array without algebraic operations.
Definition: ImmersedBoundaries.h:29
std::vector< Vector > Vectors
An array of real-valued vectors with algebraic operations.
Definition: MatVec.h:37
std::vector< Matrix > Matrices
An array of real-valued matrices with algebraic operations.
Definition: MatVec.h:39
Threading group partitioning.
static const double T1[2]
1-point rule coordinates.
Definition: TriangleQuadrature.C:19
Abstract interface for 3D spline patches.
Definition: ASM3D.h:33
Base class for LR B-spline FE assembly drivers.
Definition: ASMLRSpline.h:76
virtual bool refine(const LR::RefineData &prm, Vectors &sol)
Refines the mesh adaptively.
Definition: ASMLRSpline.C:219
virtual bool transferCntrlPtVars(const LR::LRSpline *oldBasis, RealArray &newVar, int nGauss) const =0
Transfers control point variables from old basis to this patch.
virtual int evalPoint(const double *xi, double *param, Vec3 &X) const=0
Evaluates the geometry at a specified point.
virtual bool evalSolution(Matrix &sField, const Vector &locSol, const int *npe, int n_f=0, bool piola=false) const
Evaluates the primary solution field at all visualization points.
Definition: ASMbase.C:1735
int nGauss
Numerical integration scheme for this patch.
Definition: ASMbase.h:1064
virtual void generateThreadGroups(const Integrand &, bool, bool)
Generates element groups for multi-threading of interior integrals.
Definition: ASMbase.h:516
Implementation of basis function cache.
Definition: ASMu3D.h:49
const ASMu3D & patch
Reference to patch cache is for.
Definition: ASMu3D.h:99
BezierExtract reducedB
Bezier extraction for reduced basis.
Definition: ASMu3D.h:97
void calculateAll() override
Calculates basis function info in all integration points.
Definition: ASMu3D.C:2655
virtual ~BasisFunctionCache()=default
Empty destructor.
bool internalInit() override
Implementation specific initialization.
Definition: ASMu3D.C:2487
bool bezierEnabled
True to enable Bezier extraction.
Definition: ASMu3D.h:95
BezierExtract mainB
Bezier extraction for main basis.
Definition: ASMu3D.h:96
BasisFunctionVals calculatePrm(FiniteElement &fe, const std::array< double, 3 > &du, size_t el, size_t gp, bool reduced) const
Calculates basis function info in a single integration point.
Definition: ASMu3D.C:2622
bool setupQuadrature()
Configure quadratures.
Definition: ASMu3D.C:2542
BasisFunctionVals calculatePt(size_t el, size_t gp, bool reduced) const override
Calculates basis function info in a single integration point.
Definition: ASMu3D.C:2597
Driver for assembly of unstructured 3D spline FE models.
Definition: ASMu3D.h:45
virtual bool read(std::istream &)
Creates an instance by reading the given input stream.
Definition: ASMu3D.C:95
virtual void changeNumThreads()
Hook for changing number of threads.
Definition: ASMu3D.C:1938
virtual void constrainEdge(int lEdge, bool open, int dof, int code=0, char basis=1)
Constrains all DOFs on a given boundary edge.
Definition: ASMu3D.C:612
virtual void constrainCorner(int I, int J, int K, int dof, int code=0, char basis=1)
Constrains a corner node identified by the three parameter indices.
Definition: ASMu3D.C:633
virtual bool tesselate(ElementBlock &grid, const int *npe) const
Creates a hexahedron element model of this patch for visualization.
Definition: ASMu3D.C:1471
bool faceL2projection(const DirichletFace &face, const FunctionBase &values, Real2DMat &result, double time) const
Projects inhomogenuous dirichlet conditions by continuous L2-fit.
Definition: ASMu3Drecovery.C:474
LR::LRSplineVolume * projectSolution(const IntegrandBase &integrand) const
Projects the secondary solution field onto the primary basis.
Definition: ASMu3Drecovery.C:75
virtual void extendRefinementDomain(IntSet &refineIndices, const IntSet &neighborIndices) const
Extends the refinement domain with information for neighbors.
Definition: ASMu3D.C:2270
virtual bool uniformRefine(int dir, int nInsert)
Refines the parametrization by inserting tensor knots uniformly.
Definition: ASMu3D.C:176
virtual void getBoundaryNodes(int lIndex, IntVec &nodes, int basis, int, int orient, bool local) const
Finds the global (or patch-local) node numbers on a patch boundary.
Definition: ASMu3D.C:1831
virtual bool refine(const LR::RefineData &prm, Vectors &sol)
Refines the mesh adaptively.
Definition: ASMLRSpline.C:219
virtual void extractElmRes(const Matrix &globRes, Matrix &elmRes, size_t internalFirst) const
Extracts element results for this patch from a global vector.
Definition: ASMu3D.C:2448
virtual bool integrate(Integrand &integrand, GlobalIntegral &glbInt, const TimeDomain &time)
Evaluates an integral over the interior patch domain.
Definition: ASMu3D.C:904
virtual bool transferCntrlPtVars(const LR::LRSpline *oldBasis, RealArray &newVar, int nGauss) const=0
Transfers control point variables from old basis to this patch.
LR::LRSplineVolume * scRecovery(const IntegrandBase &integrand) const
Projects the secondary solution using a superconvergent approach.
Definition: ASMu3Drecovery.C:247
bool connectBasis(int face, ASMu3D &neighbor, int nface, int norient, int basis=1, int slave=0, int master=0, bool coordCheck=true, int thick=1)
Connects all matching nodes on two adjacent boundary faces.
Definition: ASMu3D.C:370
virtual double getMinimumSize(int nrefinements) const
Defines the minimum element volume for adaptive refinement.
Definition: ASMu3D.C:2242
double getParametricArea(int iel, int dir) const
Returns boundary face area in the parameter space for an element.
Definition: ASMu3D.C:662
virtual size_t getNoNodes(int basis=0) const
Returns the total number of nodes in this patch.
Definition: ASMu3D.C:1999
virtual void generateProjThreadGroupsFromElms(const IntVec &elms)
Generate element groups from a partition.
Definition: ASMu3D.C:2442
virtual bool getGridParameters(RealArray &prm, int dir, int nSegSpan) const
Calculates parameter values for visualization nodal points.
Definition: ASMu3D.C:1429
virtual void constrainFace(int dir, bool open, int dof, int code=0, char basis=1)
Constrains all DOFs on a given boundary face.
Definition: ASMu3D.C:501
virtual void getElmConnectivities(IntMat &neighs, int basis=ASM::INTEGRATION_BASIS) const
Calculates the matrix of element neighbour connectivities.
Definition: ASMu3D.C:2367
virtual bool updateDirichlet(const std::map< int, RealFunc * > &func, const std::map< int, VecFunc * > &vfunc, double time, const std::map< int, int > *g2l=nullptr)
Updates the time-dependent in-homogeneous Dirichlet coefficients.
Definition: ASMu3D.C:1945
virtual bool transferGaussPtVarsN(const LR::LRSpline *old_basis, const RealArray &oldVar, RealArray &newVar, int nGauss) const
Transfers Gauss point variables from old basis to this patch.
Definition: ASMu3D.C:2138
virtual void generateThreadGroupsFromElms(const IntVec &elms)
Generate element groups from a partition.
Definition: ASMu3D.C:2424
virtual void constrainLine(int fdir, int ldir, double xi, int dof, int code=0, char basis=1)
Constrains all DOFs along a line on a given boundary face.
Definition: ASMu3D.C:625
virtual bool separateProjectionBasis() const
Checks if a separate projection basis is used for this patch.
Definition: ASMu3D.C:2014
virtual bool checkElementSize(int elmId, bool globalNum=true) const
Checks if the specified element is larger than the minimum size.
Definition: ASMu3D.C:2253
LR::LRSplineVolume * regularInterpolation(const RealArray &upar, const RealArray &vpar, const RealArray &wpar, const Matrix &points, int basis) const
Interpolates an LR spline at a given set of parametric coordinates.
Definition: ASMu3Drecovery.C:409
std::shared_ptr< LR::LRSplineVolume > createLRfromTensor()
Converts current tensor spline object to LR-spline.
Definition: ASMu3D.C:270
virtual void findBoundaryElms(IntVec &elms, int lIndex, int orient) const
Finds the patch-local element numbers on a patch boundary.
Definition: ASMu3D.C:2391
void evaluateBasis(int iel, double u, double v, double w, Vector &N, Matrix &dNdu, int basis=1) const
Evaluate all basis functions and first derivatives on one element.
Definition: ASMu3D.C:838
std::vector< DirichletFace > dirich
Inhomogeneous Dirichlet boundary condition data.
Definition: ASMu3D.h:731
virtual ~ASMu3D()
Empty destructor.
Definition: ASMu3D.h:112
virtual Vec3 getCoord(size_t inod) const
Returns the global coordinates for the given node.
Definition: ASMu3D.C:730
virtual IntMat getElmNodes(int basis) const
Returns the matrix of nodal point correspondance for given basis.
Definition: ASMu3D.C:2383
virtual void clear(bool retainGeometry=false)
Clears the contents of the patch, making it empty.
Definition: ASMu3D.C:154
Matrices myBezierExtract
Bezier extraction matrices.
Definition: ASMu3D.h:734
virtual bool generateFEMTopology()
Generates the finite element topology data for the patch.
Definition: ASMu3D.C:283
std::shared_ptr< LR::LRSplineVolume > lrspline
The LR-spline volume object.
Definition: ASMu3D.h:719
virtual int findElementContaining(const double *param) const
Returns the element that contains a specified spatial point.
Definition: ASMu3D.C:1416
std::vector< std::unique_ptr< BasisFunctionCache > > myCache
Basis function cache.
Definition: ASMu3D.h:737
double vMin
Minimum element volume for adaptive refinement.
Definition: ASMu3D.h:740
ASMu3D(unsigned char n_f=3)
Default constructor.
Definition: ASMu3D.C:46
virtual bool transferGaussPtVars(const LR::LRSpline *old_basis, const RealArray &oldVar, RealArray &newVar, int nGauss) const
Transfers Gauss point variables from old basis to this patch.
Definition: ASMu3D.C:2072
virtual bool getOrder(int &p1, int &p2, int &p3) const
Returns the polynomial order in each parameter direction.
Definition: ASMu3D.C:1865
virtual bool updateCoords(const Vector &displ)
Updates the nodal coordinates for this patch.
Definition: ASMu3D.C:739
virtual bool raiseOrder(int ru, int rv, int rw, bool setOrder)
Raises the order of the tensor spline object for this patch.
Definition: ASMu3D.C:228
virtual bool getElementCoordinates(Matrix &X, int iel, bool forceItg=false) const
Returns a matrix with nodal coordinates for an element.
Definition: ASMu3D.C:690
virtual void setMinimumSize(double size)
Sets the minimum element volume for adaptive refinement.
Definition: ASMu3D.h:231
bool getQuasiInterplParameters(RealArray &prm, int dir) const
Calculates parameter values for the Quasi-Interpolation points.
Go::SplineVolume * tensorspline
Pointer to original tensor spline object.
Definition: ASMu3D.h:723
virtual double findPoint(Vec3 &X, double *param) const
Searches for the specified Cartesian point in the patch.
Definition: ASMu3D.C:1422
virtual size_t getNoBoundaryElms(char lIndex, char ldim) const
Returns the number of elements on a boundary.
Definition: ASMu3D.C:765
virtual void getBoundary1Nodes(int lEdge, IntVec &nodes, int basis, int orient, bool local, bool open=false) const
Finds the global (or patch-local) node numbers on a patch boundary.
Definition: ASMu3D.C:563
virtual bool evalProjSolution(Matrix &sField, const Vector &locSol, const int *npe, int n_f) const
Evaluates the projected solution field at all visualization points.
Definition: ASMu3D.C:1626
virtual void getNoBouPoints(size_t &nPt, char ldim, char lindx)
Computes the number of boundary integration points in this patch.
Definition: ASMu3D.C:1892
void copyRefinement(LR::LRSplineVolume *basis, int multiplicity=1) const
Copies the refinement to another spline volume.
Definition: ASMu3D.C:2458
void getCornerPoints(int iel, std::vector< utl::Point > &XC) const
Computes the element corner coordinates and parameters.
Definition: ASMu3D.C:825
double getElementCorners(int iel, std::vector< Vec3 > &XC, RealArray *uC=nullptr) const
Computes the element corner coordinates.
Definition: ASMu3D.C:795
virtual bool integrateEdge(Integrand &integrand, int lEdge, GlobalIntegral &glbInt, const TimeDomain &time)
Evaluates a boundary integral over a patch edge.
Definition: ASMu3D.C:1348
void setOutputMaster(const ASMu3D *pch)
Set master patch for VTF output.
Definition: ASMu3D.h:484
virtual void constrainNode(double xi, double eta, double zeta, int dof, int code=0)
Constrains a node identified by three relative parameter values.
Definition: ASMu3D.C:651
virtual bool assembleL2matrices(SystemMatrix &A, SystemVector &B, const L2Integrand &integrand, bool continuous) const
Assembles L2-projection matrices for the secondary solution.
Definition: ASMu3Drecovery.C:107
Go::SplineVolume * tensorPrjBas
Pointer to tensor spline projection base.
Definition: ASMu3D.h:724
bool getGrevilleParameters(RealArray &prm, int dir, int basisNum=1) const
Calculates parameter values for the Greville points.
Definition: ASMu3Drecovery.C:30
virtual bool createProjectionBasis(bool init)
Creates a separate projection basis for this patch.
Definition: ASMu3D.C:256
virtual Fields * getProjectedFields(const Vector &coefs, size_t=0) const
Returns a field using the projection basis.
Definition: ASMu3D.C:2032
virtual bool write(std::ostream &, int) const
Writes the geometry of the SplineVolume object to given stream.
Definition: ASMu3D.C:141
virtual int getCorner(int I, int J, int K, int basis) const
Returns the node index for a given corner.
Definition: ASMu3D.C:1875
void getGaussPointParameters(RealArray &uGP, int dir, int nGauss, int iel, const double *xi, const LR::LRSplineVolume *spline=nullptr) const
Extracts parameter values of the Gauss points in one direction.
Definition: ASMu3D.C:778
const Matrices & bezierExtract
Bezier extraction matrices.
Definition: ASMu3D.h:733
virtual void getNodalCoordinates(Matrix &X, bool=false) const
Returns a matrix with all nodal coordinates within the patch.
Definition: ASMu3D.C:720
virtual Field * getProjectedField(const Vector &coefs) const
Returns a field using the projection basis.
Definition: ASMu3D.C:2020
virtual bool connectPatch(int face, ASM3D &neighbor, int nface, int norient, int=0, bool coordCheck=true, int thick=1)
Connects all matching nodes on two adjacent boundary faces.
Definition: ASMu3D.C:355
virtual void remapErrors(RealArray &errors, const RealArray &origErr, bool elemErrors) const
Remap element wise errors to basis functions.
Definition: ASMu3D.C:2045
virtual const LR::LRSplineVolume * getBasis(int basis=1) const
Returns the spline volume representing a basis of this patch.
Definition: ASMu3D.C:69
virtual bool diracPoint(Integrand &integrand, GlobalIntegral &glbInt, const double *param, const Vec3 &pval)
Integrates a spatial dirac-delta function over a patch.
Definition: ASMu3D.C:1357
virtual size_t getNoProjectionNodes() const
Returns the number of projection nodes for this patch.
Definition: ASMu3D.C:2008
virtual void generateThreadGroups(const Integrand &integrand, bool silence, bool ignoreGlobalLM)
Generates element groups for multi-threading of interior integrals.
Definition: ASMu3D.C:1916
virtual bool evaluate(const FunctionBase *func, RealArray &vec, int, double time) const
Evaluates and interpolates a function over a given geometry.
Definition: ASMu3D.C:2061
const ASMu3D * outputMaster
Master patch to use for VTF output.
Definition: ASMu3D.h:721
virtual size_t constrainFaceLocal(int dir, bool open, int dof, int code=0, bool project=false, char T1='\0')
Constrains all DOFs in local directions on a given boundary face.
Definition: ASMu3D.C:556
BasisFunctionCache()
Default constructor.
Definition: BasisFunctionCache.C:22
Class for storage of a standard FE grid block.
Definition: ElementBlock.h:27
Interface class for scalar fields.
Definition: Field.h:30
Base class for vector fields.
Definition: Fields.h:35
Class representing a finite element.
Definition: FiniteElement.h:29
Base class for unary spatial functions of arbitrary result type.
Definition: Function.h:147
Abstract base class representing a system level integrated quantity.
Definition: GlobalIntegral.h:29
Base class representing a system level integrated quantity.
Definition: IntegrandBase.h:42
Abstract base class representing a system level integrated quantity.
Definition: Integrand.h:44
Abstract class for evaluating integrand or function.
Definition: GlbL2projector.h:39
Base class for representing a system matrix on different formats.
Definition: SystemMatrix.h:220
Base class for representing a system vector on different formats.
Definition: SystemMatrix.h:32
Simple class for representing a point in 3D space.
Definition: Vec3.h:27
A vector class with some added algebraic operations.
Definition: matrix.h:64
@ INTEGRATION_BASIS
Integration basis.
Definition: ASMenums.h:58
Utilities for LR-splines.
Definition: AdaptiveSetup.h:22
Go::SplineCurve * project(const Go::SplineCurve *curve, const FunctionBase &f, int nComp=1, Real time=Real(0))
Projects a spatial function onto a spline curve.
Definition: SplineUtils.C:204
General utility classes and functions.
Definition: SIMoptions.h:22
Struct representing an inhomogeneous Dirichlet boundary condition.
Definition: ASMu3D.h:497
int dof
Local DOF to constrain along the boundary.
Definition: ASMu3D.h:503
IntMat MNPC
Matrix of Nodal-Point Correpondanse.
Definition: ASMu3D.h:502
LR::LRSplineVolume * lr
Pointer to the right object (in case of multiple bases)
Definition: ASMu3D.h:498
bool isCorner(int b) const
Returns true if basis function b is at a corner point.
Definition: ASMu3D.C:488
IntVec MLGE
Local-to-Global Element numbers.
Definition: ASMu3D.h:500
IntVec MLGN
Local-to-Global Nodal numbers.
Definition: ASMu3D.h:501
int code
Inhomogeneous Dirichlet condition code.
Definition: ASMu3D.h:504
int corners[4]
Index of the four corners of this face.
Definition: ASMu3D.h:505
LR::parameterEdge edg
Which face is this.
Definition: ASMu3D.h:499
DirichletFace(LR::LRSplineVolume *sv, int dir, int d=0, int c=0, int offset=1)
The constructor detects the face corners.
Definition: ASMu3D.C:425
Struct holding basis function values and derivatives.
Definition: BasisFunctionVals.h:25
A struct of data to control the mesh refinement.
Definition: ASMunstruct.h:44
Struct representing the time domain.
Definition: TimeDomain.h:23