IFEM  90A354
ASMu2D.h
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1 // $Id$
2 //==============================================================================
12 //==============================================================================
13 
14 #ifndef _ASM_U2D_H
15 #define _ASM_U2D_H
16 
17 #include "ASMLRSpline.h"
18 #include "ASM2D.h"
19 #include "BasisFunctionCache.h"
20 #include "Interface.h"
21 #include "LRSpline/LRSpline.h"
22 #include "ThreadGroups.h"
23 #include <memory>
24 
25 class FiniteElement;
26 
27 namespace utl {
28  class Point;
29 }
30 
31 namespace Go {
32  class SplineSurface;
33  struct BasisPtsSf;
34  struct BasisDerivsSf;
35  struct BasisDerivsSf2;
36  struct BasisDerivsSf3;
37 }
38 
39 namespace LR {
40  class LRSplineSurface;
41 }
42 
43 
49 class ASMu2D : public ASMLRSpline, public ASM2D
50 {
51 protected:
54  {
55  public:
58  BasisFunctionCache(const ASMu2D& pch);
59 
63  BasisFunctionCache(const BasisFunctionCache& cache, int b);
64 
66  virtual ~BasisFunctionCache() = default;
67 
68  protected:
70  bool internalInit() override;
71 
76  BasisFunctionVals calculatePt(size_t el, size_t gp, bool reduced) const override;
77 
79  void calculateAll() override;
80 
81  protected:
82  const ASMu2D& patch;
83 
84  private:
86  bool setupQuadrature();
87  };
88 
89 public:
92  {
93  public:
95  explicit InterfaceChecker(const ASMu2D& pch);
97  virtual ~InterfaceChecker() {}
100  virtual short int hasContribution(int iel, int = -1,
101  int = -1, int = -1) const;
106  const RealArray& getIntersections(int iel, int edge,
107  int* cont = nullptr) const;
108 
109  protected:
110  const ASMu2D& myPatch;
111 
113  struct Intersection {
114  int continuity = 0;
116  };
117 
119  std::map<int,Intersection> intersections;
120  };
121 
123  ASMu2D(unsigned char n_s = 2, unsigned char n_f = 2);
125  ASMu2D(const ASMu2D& patch, unsigned char n_f = 0);
127  virtual ~ASMu2D() { geomB = nullptr; }
128 
130  virtual const LR::LRSplineSurface* getBasis(int basis = 1) const;
132  virtual LR::LRSplineSurface* getBasis(int basis = 1);
133 
134 
135  // Methods for model generation and refinement
136  // ===========================================
137 
139  virtual bool read(std::istream&);
141  virtual bool write(std::ostream&, int) const;
142 
146  virtual bool generateFEMTopology();
147 
151  virtual void clear(bool retainGeometry = false);
152 
158  virtual bool getElementCoordinates(Matrix& X, int iel,
159  bool forceItg = false) const;
160 
164  virtual void getElmConnectivities(IntMat& neighs,
165  int basis = ASM::INTEGRATION_BASIS) const;
166 
168  virtual IntMat getElmNodes(int basis) const;
169 
173  virtual void getNodalCoordinates(Matrix& X, bool = false) const
174  { this->getCoordinates(X, nsd, *lrspline); }
175 
178  virtual Vec3 getCoord(size_t inod) const;
179 
182  virtual bool updateCoords(const Vector& displ);
183 
190  virtual void getBoundaryNodes(int lIndex, IntVec& nodes, int basis, int = 1,
191  int orient = 0, bool local = false) const;
192 
197  virtual bool getOrder(int& p1, int& p2, int& p3) const;
198 
200  virtual size_t getNoNodes(int basis = 0) const;
201 
203  virtual size_t getNoProjectionNodes() const;
204 
209  bool diagonalRefine(int minBasisfunctions);
214  bool cornerRefine(int minBasisfunctions);
219  bool uniformRefine(int minBasisfunctions);
223  virtual bool uniformRefine(int dir, int nInsert);
224  using ASMLRSpline::refine;
229  virtual bool refine(int dir, const RealArray& xi, double scale);
233  virtual bool refine(const LR::RefineData& prm, Vectors& sol);
237  virtual bool raiseOrder(int ru, int rv);
238 
240  virtual bool createProjectionBasis(bool init);
241 
243  virtual void setMinimumSize(double size) { aMin = size; }
246  virtual double getMinimumSize(int nrefinements) const;
250  virtual bool checkElementSize(int elmId, bool globalNum = true) const;
251 
256  virtual void extractElmRes(const Matrix& globRes, Matrix& elmRes,
257  size_t internalFirst) const;
258 
262  void copyRefinement(LR::LRSplineSurface* basis, int multiplicity = 1) const;
263 
264 
265  // Various methods for preprocessing of boundary conditions and patch topology
266  // ===========================================================================
267 
274  virtual void constrainEdge(int dir, bool open, int dof, int code, char basis);
282  virtual size_t constrainEdgeLocal(int dir, bool open, int dof, int code,
283  bool project = false);
284 
295  virtual void constrainCorner(int I, int J, int dof,
296  int code = 0, char basis = 1);
308  virtual void constrainNode(double xi, double eta, int dof, int code = 0);
309 
317  virtual bool connectPatch(int edge, ASM2D& neighbor, int nedge, bool revers,
318  int = 0, bool coordCheck = true, int thick = 1);
319 
320 
321  // Methods for integration of finite element quantities.
322  // These are the main computational methods of the ASM class hierarchy.
323  // ====================================================================
324 
325  using ASMbase::integrate;
330  virtual bool integrate(Integrand& integrand,
331  GlobalIntegral& glbInt, const TimeDomain& time);
332 
338  virtual bool integrate(Integrand& integrand, int lIndex,
339  GlobalIntegral& glbInt, const TimeDomain& time);
340 
346  virtual bool integrate(Integrand& integrand, GlobalIntegral& glbInt,
347  const TimeDomain& time,
348  const ASM::InterfaceChecker& iChk);
349 
355  virtual bool diracPoint(Integrand& integrand, GlobalIntegral& glbInt,
356  const double* param, const Vec3& pval);
357 
363  virtual bool updateDirichlet(const std::map<int,RealFunc*>& func,
364  const std::map<int,VecFunc*>& vfunc, double time,
365  const std::map<int,int>* g2l = nullptr);
366 
371  virtual int getCorner(int I, int J, int basis) const;
372 
373 protected:
379  bool integrate(Integrand& integrand, GlobalIntegral& glbInt,
380  const TimeDomain& time, const Real3DMat& itgPts);
381 
382 public:
383 
384  // Post-processing methods
385  // =======================
386 
393  virtual int evalPoint(const double* xi, double* param, Vec3& X) const;
394 
398  virtual int findElementContaining(const double* param) const;
399 
404  virtual double findPoint(Vec3& X, double* param) const;
405 
410  virtual bool getGridParameters(RealArray& prm, int dir, int nSegSpan) const;
411 
416  virtual bool tesselate(ElementBlock& grid, const int* npe) const;
417 
424  virtual bool evalSolution(Matrix& sField, const Vector& locSol,
425  const int* npe, int n_f, bool piola) const;
426 
432  virtual bool evalSolution(Matrix& sField, const Vector& locSol,
433  const RealArray* gpar, bool = false,
434  int deriv = 0, int = 0) const;
435 
441  virtual bool evalProjSolution(Matrix& sField, const Vector& locSol,
442  const int* npe, int n_f) const;
443 
448  virtual bool evaluate(const FunctionBase* func, RealArray& vec,
449  int, double time) const;
450 
465  virtual bool evalSolution(Matrix& sField, const IntegrandBase& integrand,
466  const int* npe, char project = '\0') const;
467 
469  virtual bool separateProjectionBasis() const;
470 
473  virtual Field* getProjectedField(const Vector& coefs) const;
474 
477  virtual Fields* getProjectedFields(const Vector& coefs, size_t = 0) const;
478 
482  virtual void storeMesh(const std::string& fName, int fType) const;
483 
486  void setOutputMaster(const ASMu2D* pch)
487  { outputMaster = pch; }
488 
489 protected:
492  {
493  LR::LRSplineSurface* lr;
494  LR::parameterEdge edg;
498  int dof;
499  int code;
500  int corners[2];
501 
503  DirichletEdge(LR::LRSplineSurface* sf, int dir,
504  int d = 0, int c = 0, int offset = 1);
506  bool isCorner(int b) const { return b == corners[0] || b == corners[1]; }
507  };
508 
511  LR::LRSplineSurface* projectSolution(const IntegrandBase& integrand) const;
514  LR::LRSplineSurface* scRecovery(const IntegrandBase& integrand) const;
515 
522  LR::LRSplineSurface* regularInterpolation(const RealArray& upar,
523  const RealArray& vpar,
524  const Matrix& points, int basis) const;
525 
526 public:
529  virtual LR::LRSpline* evalSolution(const IntegrandBase& integrand) const;
530 
540  virtual bool evalSolution(Matrix& sField, const IntegrandBase& integrand,
541  const RealArray* gpar, bool = false) const;
542 
548  bool edgeL2projection(const DirichletEdge& edge, const FunctionBase& values,
549  Real2DMat& result, double time) const;
550 
556  virtual bool transferGaussPtVars(const LR::LRSpline* old_basis,
557  const RealArray& oldVar, RealArray& newVar,
558  int nGauss) const;
564  virtual bool transferGaussPtVarsN(const LR::LRSpline* old_basis,
565  const RealArray& oldVar, RealArray& newVar,
566  int nGauss) const;
567 
573  virtual bool transferCntrlPtVars(const LR::LRSpline* old_basis,
574  RealArray& newVar, int nGauss) const;
575 
576 protected:
577 
578  // Internal utility methods
579  // ========================
580 
585  virtual void findBoundaryElms(IntVec& elms, int lIndex, int orient) const;
586 
592  virtual bool assembleL2matrices(SystemMatrix& A, SystemVector& B,
593  const L2Integrand& integrand,
594  bool continuous) const;
595 
606  bool connectBasis(int edge, ASMu2D& neighbor, int nedge, bool revers,
607  int basis = 1, int slave = 0, int master = 0,
608  bool coordCheck = true, int thick = 1);
609 
617  void getGaussPointParameters(RealArray& uGP, int dir, int nGauss,
618  int iel, const double* xi,
619  const LR::LRSplineSurface* spline = nullptr) const;
620 
625  bool getGrevilleParameters(RealArray& prm, int dir, int basisNum = 1) const;
626 
630  double getParametricLength(int iel, int dir) const;
631 
637  double getElementCorners(int iel, std::vector<Vec3>& XC,
638  RealArray* uC = nullptr) const;
642  void getCornerPoints(int iel, std::vector<utl::Point>& XC) const;
643 
648  bool evaluateBasis(int iel, FiniteElement& fe, int derivs = 0) const;
649 
651  void computeBasis(double u, double v,
652  Go::BasisPtsSf& bas, int iel,
653  const LR::LRSplineSurface* spline = nullptr) const;
655  void computeBasis(double u, double v,
656  Go::BasisDerivsSf& bas, int iel,
657  const LR::LRSplineSurface* spline = nullptr) const;
659  void computeBasis(double u, double v,
660  Go::BasisDerivsSf2& bas, int iel,
661  const LR::LRSplineSurface* spline = nullptr) const;
663  void computeBasis(double u, double v,
664  Go::BasisDerivsSf3& bas, int iel,
665  const LR::LRSplineSurface* spline = nullptr) const;
666 
673  virtual int evalPoint(int iel, const double* param, Vec3& X) const;
674 
680  void generateThreadGroups(const Integrand& integrand, bool silence,
681  bool ignoreGlobalLM);
682 
684  virtual void generateThreadGroupsFromElms(const IntVec& elms);
685 
687  virtual void generateProjThreadGroupsFromElms(const IntVec& elms);
688 
690  virtual void changeNumThreads();
691 
696  virtual void remapErrors(RealArray& errors,
697  const RealArray& origErr, bool elemErrors) const;
698 
702  virtual void extendRefinementDomain(IntSet& refineIndices,
703  const IntSet& neighborIndices) const;
704 
706  std::shared_ptr<LR::LRSplineSurface> createLRfromTensor();
707 
709  static std::shared_ptr<LR::LRSplineSurface> createLRNurbs(const Go::SplineSurface& srf);
710 
712  void generateBezierBasis();
713 
716 
718  void writePostscriptElementsNurbs (std::shared_ptr<LR::LRSplineSurface> mesh,
719  std::ostream& out, bool close = true,
720  int nu = 2, int nv = 2);
722  void writePostscriptMeshWithControlPointsNurbs (std::shared_ptr<LR::LRSplineSurface> mesh,
723  std::ostream& out, int nu = 2, int nv = 2);
724 
725 public:
727  virtual size_t getNoBoundaryElms(char lIndex, char ldim) const;
728 
730  static void computeBasisNurbs(double u, double v,
731  Go::BasisPtsSf& bas, int iel,
732  const LR::LRSplineSurface& spline);
734  static void computeBasisNurbs(double u, double v,
735  Go::BasisDerivsSf& bas, int iel,
736  const LR::LRSplineSurface& spline);
738  static void computeBasisNurbs(double u, double v,
739  Go::BasisDerivsSf2& bas, int iel,
740  const LR::LRSplineSurface& spline);
742  static void computeBasisNurbs(double u, double v,
743  Go::BasisDerivsSf3& bas, int iel,
744  const LR::LRSplineSurface& spline);
745 
747  bool rational() const { return is_rational; }
748 
754  static bool getCoordinates(Matrix& X,
755  unsigned char nsd,
756  const LR::LRSplineSurface& spline,
757  int iel = -1);
758 
759 protected:
760  std::shared_ptr<LR::LRSplineSurface> lrspline;
761 
762  bool is_rational = false;
763 
764  const ASMu2D* outputMaster = nullptr;
765 
766  Go::SplineSurface* tensorspline;
767  Go::SplineSurface* tensorPrjBas;
768  // The tensor spline object is kept for backward compatability with the REFINE
769  // and RAISEORDER key-words, although we take note that there is a possibility
770  // of optimization since all mapping values and Jacobians may be performed on
771  // this object for increased efficiency.
772 
774  std::vector<DirichletEdge> dirich;
775 
778 
779  Go::BsplineBasis bezier_u;
780  Go::BsplineBasis bezier_v;
781 
783  std::vector<std::unique_ptr<BasisFunctionCache>> myCache;
784 
785 private:
786  mutable double aMin;
787 
792  bool evaluateBasisNurbs(int iel, FiniteElement& fe,
793  int derivs) const;
794 };
795 
796 #endif
Abstract interface for 2D patches.
Base class for FE assembly drivers using LR B-splines.
std::vector< int > IntVec
General integer vector.
Definition: ASMbase.h:25
std::vector< IntVec > IntMat
General 2D integer matrix.
Definition: ASMbase.h:26
std::set< int > IntSet
General integer set.
Definition: ASMunstruct.h:22
Basis function cache.
std::vector< RealArray > Real2DMat
A real-valued two-dimensional array without algebraic operations.
Definition: ImmersedBoundaries.h:34
std::vector< Real > RealArray
A real-valued array without algebraic operations.
Definition: ImmersedBoundaries.h:29
std::vector< Real2DMat > Real3DMat
A real-valued three-dimensional array without algebraic operations.
Definition: ImmersedBoundaries.h:36
Representation of domain interfaces.
std::vector< Vector > Vectors
An array of real-valued vectors with algebraic operations.
Definition: MatVec.h:37
std::vector< Matrix > Matrices
An array of real-valued matrices with algebraic operations.
Definition: MatVec.h:39
Threading group partitioning.
Abstract interface for 2D spline patches.
Definition: ASM2D.h:33
Base class for LR B-spline FE assembly drivers.
Definition: ASMLRSpline.h:76
virtual bool refine(const LR::RefineData &prm, Vectors &sol)
Refines the mesh adaptively.
Definition: ASMLRSpline.C:219
virtual bool transferCntrlPtVars(const LR::LRSpline *oldBasis, RealArray &newVar, int nGauss) const =0
Transfers control point variables from old basis to this patch.
std::shared_ptr< LR::LRSpline > geomB
Pointer to spline object of the geometry basis.
Definition: ASMLRSpline.h:213
virtual int evalPoint(const double *xi, double *param, Vec3 &X) const=0
Evaluates the geometry at a specified point.
virtual bool evalSolution(Matrix &sField, const Vector &locSol, const int *npe, int n_f=0, bool piola=false) const
Evaluates the primary solution field at all visualization points.
Definition: ASMbase.C:1735
Base class to check for internal boundary integrand contributions.
Definition: Interface.h:40
virtual bool integrate(Integrand &integrand, GlobalIntegral &glbInt, const TimeDomain &time)=0
Evaluates an integral over the interior patch domain.
int nGauss
Numerical integration scheme for this patch.
Definition: ASMbase.h:1064
virtual void generateThreadGroups(const Integrand &, bool, bool)
Generates element groups for multi-threading of interior integrals.
Definition: ASMbase.h:516
unsigned char nsd
Number of space dimensions (ndim <= nsd <= 3)
Definition: ASMbase.h:1032
Implementation of basis function cache.
Definition: ASMu2D.h:54
BasisFunctionVals calculatePt(size_t el, size_t gp, bool reduced) const override
Calculates basis function info in a single integration point.
Definition: ASMu2D.C:3171
virtual ~BasisFunctionCache()=default
Empty destructor.
const ASMu2D & patch
Reference to patch cache is for.
Definition: ASMu2D.h:82
bool internalInit() override
Implementation specific initialization.
Definition: ASMu2D.C:3104
void calculateAll() override
Calculates basis function info in all integration points.
Definition: ASMu2D.C:3204
bool setupQuadrature()
Configure quadratures.
Definition: ASMu2D.C:3117
Base class that checks if an element has interface contributions.
Definition: ASMu2D.h:92
const ASMu2D & myPatch
Reference to the patch being integrated.
Definition: ASMu2D.h:110
virtual ~InterfaceChecker()
Empty destructor.
Definition: ASMu2D.h:97
virtual short int hasContribution(int iel, int=-1, int=-1, int=-1) const
Returns non-zero if the specified element have contributions.
Definition: ASMu2D.C:2779
InterfaceChecker(const ASMu2D &pch)
The constructor initialises the reference to current patch.
Definition: ASMu2D.C:2709
std::map< int, Intersection > intersections
Intersections for elements. Key: element << 4 + edge (1..4).
Definition: ASMu2D.h:119
const RealArray & getIntersections(int iel, int edge, int *cont=nullptr) const
Get intersections for a given element edge.
Definition: ASMu2D.C:2798
Driver for assembly of unstructured 2D spline FE models.
Definition: ASMu2D.h:50
virtual void extendRefinementDomain(IntSet &refineIndices, const IntSet &neighborIndices) const
Extends the refinement domain with information for neighbors.
Definition: ASMu2D.C:357
virtual void remapErrors(RealArray &errors, const RealArray &origErr, bool elemErrors) const
Remap element wise errors to basis functions.
Definition: ASMu2D.C:2682
virtual void generateThreadGroupsFromElms(const IntVec &elms)
Generate element groups from a partition.
Definition: ASMu2D.C:3006
virtual IntMat getElmNodes(int basis) const
Returns the matrix of nodal point correspondance for given basis.
Definition: ASMu2D.C:2667
virtual void findBoundaryElms(IntVec &elms, int lIndex, int orient) const
Finds the patch-local element numbers on a patch boundary.
Definition: ASMu2D.C:2982
std::shared_ptr< LR::LRSplineSurface > lrspline
The LR-spline surface object.
Definition: ASMu2D.h:760
virtual bool integrate(Integrand &integrand, GlobalIntegral &glbInt, const TimeDomain &time)=0
Evaluates an integral over the interior patch domain.
void getGaussPointParameters(RealArray &uGP, int dir, int nGauss, int iel, const double *xi, const LR::LRSplineSurface *spline=nullptr) const
Extracts parameter values of the Gauss points in one direction.
Definition: ASMu2D.C:1038
virtual size_t constrainEdgeLocal(int dir, bool open, int dof, int code, bool project=false)
Constrains all DOFs in local directions on a given boundary edge.
Definition: ASMu2D.C:815
virtual bool write(std::ostream &, int) const
Writes the geometry of the SplineSurface object to given stream.
Definition: ASMu2D.C:152
virtual bool updateCoords(const Vector &displ)
Updates the nodal coordinates for this patch.
Definition: ASMu2D.C:999
virtual void changeNumThreads()
Hook for changing number of threads.
Definition: ASMu2D.C:2675
virtual bool evaluate(const FunctionBase *func, RealArray &vec, int, double time) const
Evaluates and interpolates a function over a given geometry.
Definition: ASMu2D.C:2698
virtual bool read(std::istream &)
Creates an instance by reading the given input stream.
Definition: ASMu2D.C:97
const ASMu2D * outputMaster
Master patch to use for VTF output.
Definition: ASMu2D.h:764
virtual void extractElmRes(const Matrix &globRes, Matrix &elmRes, size_t internalFirst) const
Extracts element results for this patch from a global vector.
Definition: ASMu2D.C:3064
virtual bool refine(const LR::RefineData &prm, Vectors &sol)
Refines the mesh adaptively.
Definition: ASMLRSpline.C:219
Go::SplineSurface * tensorPrjBas
Pointer to tensor spline projection base.
Definition: ASMu2D.h:767
virtual bool transferCntrlPtVars(const LR::LRSpline *oldBasis, RealArray &newVar, int nGauss) const=0
Transfers control point variables from old basis to this patch.
virtual const LR::LRSplineSurface * getBasis(int basis=1) const
Returns the spline surface representing a basis of this patch.
Definition: ASMu2D.C:71
bool evaluateBasisNurbs(int iel, FiniteElement &fe, int derivs) const
Evaluates the NURBS basis functions and derivatives of an element.
Definition: ASMu2Dnurbs.C:26
bool connectBasis(int edge, ASMu2D &neighbor, int nedge, bool revers, int basis=1, int slave=0, int master=0, bool coordCheck=true, int thick=1)
Connects all matching nodes on two adjacent boundary edges.
Definition: ASMu2D.C:656
virtual bool transferGaussPtVars(const LR::LRSpline *old_basis, const RealArray &oldVar, RealArray &newVar, int nGauss) const
Transfers Gauss point variables from old basis to this patch.
Definition: ASMu2D.C:2500
virtual void storeMesh(const std::string &fName, int fType) const
Stores the mesh basis to encapsulated postscript files.
Definition: ASMu2D.C:3030
virtual bool raiseOrder(int ru, int rv)
Raises the order of the tensor spline object for this patch.
Definition: ASMu2D.C:407
static void computeBasisNurbs(double u, double v, Go::BasisPtsSf &bas, int iel, const LR::LRSplineSurface &spline)
Evaluate NURBS basis functions in a point.
Definition: ASMu2Dnurbs.C:129
std::vector< std::unique_ptr< BasisFunctionCache > > myCache
Basis function cache.
Definition: ASMu2D.h:783
Go::SplineSurface * tensorspline
Pointer to original tensor spline object.
Definition: ASMu2D.h:766
bool rational() const
Query whether basis is rational or not.
Definition: ASMu2D.h:747
virtual size_t getNoNodes(int basis=0) const
Returns the total number of nodes in this patch.
Definition: ASMu2D.C:2452
virtual bool tesselate(ElementBlock &grid, const int *npe) const
Creates a quad element model of this patch for visualization.
Definition: ASMu2D.C:2005
Matrices myBezierExtract
Bezier extraction matrices.
Definition: ASMu2D.h:777
virtual Fields * getProjectedFields(const Vector &coefs, size_t=0) const
Returns a field using the projection basis.
Definition: ASMu2D.C:2486
std::shared_ptr< LR::LRSplineSurface > createLRfromTensor()
Converts current tensor spline object to LR-spline.
Definition: ASMu2D.C:544
LR::LRSplineSurface * scRecovery(const IntegrandBase &integrand) const
Projects the secondary solution using a superconvergent approach.
Definition: ASMu2Drecovery.C:238
virtual bool getGridParameters(RealArray &prm, int dir, int nSegSpan) const
Calculates parameter values for visualization nodal points.
Definition: ASMu2D.C:1966
virtual void getBoundaryNodes(int lIndex, IntVec &nodes, int basis, int=1, int orient=0, bool local=false) const
Finds the global (or patch-local) node numbers on a patch boundary.
Definition: ASMu2D.C:2355
virtual bool updateDirichlet(const std::map< int, RealFunc * > &func, const std::map< int, VecFunc * > &vfunc, double time, const std::map< int, int > *g2l=nullptr)
Updates the time-dependent in-homogeneous Dirichlet coefficients.
Definition: ASMu2D.C:2398
bool edgeL2projection(const DirichletEdge &edge, const FunctionBase &values, Real2DMat &result, double time) const
Projects inhomogenuous dirichlet conditions by continuous L2-fit.
Definition: ASMu2Drecovery.C:455
virtual void generateProjThreadGroupsFromElms(const IntVec &elms)
Generate element groups from a partition.
Definition: ASMu2D.C:3024
virtual int findElementContaining(const double *param) const
Returns the element that contains a specified spatial point.
Definition: ASMu2D.C:1953
virtual Field * getProjectedField(const Vector &coefs) const
Returns a field using the projection basis.
Definition: ASMu2D.C:2473
virtual size_t getNoProjectionNodes() const
Returns the number of projection nodes for this patch.
Definition: ASMu2D.C:2461
bool is_rational
True if basis is rational.
Definition: ASMu2D.h:762
virtual bool createProjectionBasis(bool init)
Creates a separate projection basis for this patch.
Definition: ASMu2D.C:429
void generateThreadGroups(const Integrand &integrand, bool silence, bool ignoreGlobalLM)
Generates element groups for multi-threading of interior integrals.
Definition: ASMu2D.C:2646
const Matrices & bezierExtract
Bezier extraction matrices.
Definition: ASMu2D.h:776
double getElementCorners(int iel, std::vector< Vec3 > &XC, RealArray *uC=nullptr) const
Computes the element corner coordinates.
Definition: ASMu2D.C:1048
double aMin
Minimum element area for adaptive refinement.
Definition: ASMu2D.h:786
void generateBezierExtraction()
Generate bezier extraction operators.
Definition: ASMu2D.C:2855
virtual bool transferGaussPtVarsN(const LR::LRSpline *old_basis, const RealArray &oldVar, RealArray &newVar, int nGauss) const
Transfers Gauss point variables from old basis to this patch.
Definition: ASMu2D.C:2553
void generateBezierBasis()
Generate bezier basis.
Definition: ASMu2D.C:2848
LR::LRSplineSurface * regularInterpolation(const RealArray &upar, const RealArray &vpar, const Matrix &points, int basis) const
Interpolates an LR spline at a given set of parametric coordinates.
Definition: ASMu2Drecovery.C:393
void writePostscriptElementsNurbs(std::shared_ptr< LR::LRSplineSurface > mesh, std::ostream &out, bool close=true, int nu=2, int nv=2)
Write NURBS elements as postscript file.
Definition: ASMu2Dnurbs.C:289
virtual size_t getNoBoundaryElms(char lIndex, char ldim) const
Returns the number of elements on a boundary.
Definition: ASMu2D.C:1024
virtual void clear(bool retainGeometry=false)
Clears the contents of the patch, making it empty.
Definition: ASMu2D.C:165
LR::LRSplineSurface * projectSolution(const IntegrandBase &integrand) const
Projects the secondary solution field onto the primary basis.
Definition: ASMu2Drecovery.C:73
virtual double getMinimumSize(int nrefinements) const
Defines the minimum element area for adaptive refinement.
Definition: ASMu2D.C:334
Go::BsplineBasis bezier_v
Bezier basis in the v-direction.
Definition: ASMu2D.h:780
virtual int getCorner(int I, int J, int basis) const
Returns the node index for a given corner.
Definition: ASMu2D.C:822
bool evaluateBasis(int iel, FiniteElement &fe, int derivs=0) const
Evaluates the basis functions and derivatives of an element.
Definition: ASMu2D.C:443
virtual bool getOrder(int &p1, int &p2, int &p3) const
Returns the polynomial order in each parameter direction.
Definition: ASMu2D.C:2388
std::vector< DirichletEdge > dirich
Inhomogeneous Dirichlet boundary condition data.
Definition: ASMu2D.h:774
void computeBasis(double u, double v, Go::BasisPtsSf &bas, int iel, const LR::LRSplineSurface *spline=nullptr) const
Evaluate basis functions in a point.
Definition: ASMu2D.C:2875
void copyRefinement(LR::LRSplineSurface *basis, int multiplicity=1) const
Copies the refinement to another surface.
Definition: ASMu2D.C:3074
virtual bool evalProjSolution(Matrix &sField, const Vector &locSol, const int *npe, int n_f) const
Evaluates the projected solution field at all visualization points.
Definition: ASMu2D.C:2146
virtual void getElmConnectivities(IntMat &neighs, int basis=ASM::INTEGRATION_BASIS) const
Calculates the matrix of element neighbour connectivities.
Definition: ASMu2D.C:2939
void setOutputMaster(const ASMu2D *pch)
Set master patch for VTF output.
Definition: ASMu2D.h:486
static std::shared_ptr< LR::LRSplineSurface > createLRNurbs(const Go::SplineSurface &srf)
Converts a rational spline surface to a LR NURBS surface.
Definition: ASMu2D.C:533
virtual double findPoint(Vec3 &X, double *param) const
Searches for the specified Cartesian point in the patch.
Definition: ASMu2D.C:1959
virtual bool getElementCoordinates(Matrix &X, int iel, bool forceItg=false) const
Returns a matrix with nodal coordinates for an element.
Definition: ASMu2D.C:958
virtual void constrainNode(double xi, double eta, int dof, int code=0)
Constrains a node identified by two relative parameter values.
Definition: ASMu2D.C:861
void getCornerPoints(int iel, std::vector< utl::Point > &XC) const
Computes the element corner coordinates and parameters.
Definition: ASMu2D.C:1082
Go::BsplineBasis bezier_u
Bezier basis in the u-direction.
Definition: ASMu2D.h:779
virtual void constrainCorner(int I, int J, int dof, int code=0, char basis=1)
Constrains a corner node identified by the two parameter indices.
Definition: ASMu2D.C:851
virtual bool checkElementSize(int elmId, bool globalNum=true) const
Checks if the specified element is larger than the minimum size.
Definition: ASMu2D.C:345
virtual void constrainEdge(int dir, bool open, int dof, int code, char basis)
Constrains all DOFs on a given boundary edge.
Definition: ASMu2D.C:760
virtual bool connectPatch(int edge, ASM2D &neighbor, int nedge, bool revers, int=0, bool coordCheck=true, int thick=1)
Connects all matching nodes on two adjacent boundary edges.
Definition: ASMu2D.C:641
bool getGrevilleParameters(RealArray &prm, int dir, int basisNum=1) const
Calculates parameter values for the Greville points.
Definition: ASMu2Drecovery.C:33
virtual void getNodalCoordinates(Matrix &X, bool=false) const
Returns a matrix with all nodal coordinates within the patch.
Definition: ASMu2D.h:173
virtual bool generateFEMTopology()
Generates the finite element topology data for the patch.
Definition: ASMu2D.C:582
double getParametricLength(int iel, int dir) const
Returns boundary edge length in the parameter space for an element.
Definition: ASMu2D.C:885
virtual bool diracPoint(Integrand &integrand, GlobalIntegral &glbInt, const double *param, const Vec3 &pval)
Integrates a spatial dirac-delta function over a patch.
Definition: ASMu2D.C:1876
virtual bool assembleL2matrices(SystemMatrix &A, SystemVector &B, const L2Integrand &integrand, bool continuous) const
Assembles L2-projection matrices for the secondary solution.
Definition: ASMu2Drecovery.C:105
virtual bool separateProjectionBasis() const
Checks if a separate projection basis is used for this patch.
Definition: ASMu2D.C:2467
static bool getCoordinates(Matrix &X, unsigned char nsd, const LR::LRSplineSurface &spline, int iel=-1)
Returns a matrix with control point coordinates.
Definition: ASMu2D.C:918
void writePostscriptMeshWithControlPointsNurbs(std::shared_ptr< LR::LRSplineSurface > mesh, std::ostream &out, int nu=2, int nv=2)
Write NURBS elements as postscript file.
Definition: ASMu2Dnurbs.C:393
bool uniformRefine(int minBasisfunctions)
Refines the LR-spline patch uniformly.
Definition: ASMu2D.C:238
virtual ~ASMu2D()
Empty destructor.
Definition: ASMu2D.h:127
bool diagonalRefine(int minBasisfunctions)
Refines along the diagonal of the LR-spline patch.
Definition: ASMu2D.C:208
bool cornerRefine(int minBasisfunctions)
Refines the lower-left corner of the LR-spline patch.
Definition: ASMu2D.C:187
virtual Vec3 getCoord(size_t inod) const
Returns the global coordinates for the given node.
Definition: ASMu2D.C:987
virtual void setMinimumSize(double size)
Sets the minimum element area for adaptive refinement.
Definition: ASMu2D.h:243
ASMu2D(unsigned char n_s=2, unsigned char n_f=2)
Default constructor.
Definition: ASMu2D.C:47
BasisFunctionCache()
Default constructor.
Definition: BasisFunctionCache.C:22
Class for storage of a standard FE grid block.
Definition: ElementBlock.h:27
Interface class for scalar fields.
Definition: Field.h:30
Base class for vector fields.
Definition: Fields.h:35
Class representing a finite element.
Definition: FiniteElement.h:29
Base class for unary spatial functions of arbitrary result type.
Definition: Function.h:147
Abstract base class representing a system level integrated quantity.
Definition: GlobalIntegral.h:29
Base class representing a system level integrated quantity.
Definition: IntegrandBase.h:42
Abstract base class representing a system level integrated quantity.
Definition: Integrand.h:44
Abstract class for evaluating integrand or function.
Definition: GlbL2projector.h:39
Base class for representing a system matrix on different formats.
Definition: SystemMatrix.h:220
Base class for representing a system vector on different formats.
Definition: SystemMatrix.h:32
Simple class for representing a point in 3D space.
Definition: Vec3.h:27
A vector class with some added algebraic operations.
Definition: matrix.h:64
@ INTEGRATION_BASIS
Integration basis.
Definition: ASMenums.h:58
Utilities for LR-splines.
Definition: AdaptiveSetup.h:22
Go::SplineCurve * project(const Go::SplineCurve *curve, const FunctionBase &f, int nComp=1, Real time=Real(0))
Projects a spatial function onto a spline curve.
Definition: SplineUtils.C:204
General utility classes and functions.
Definition: SIMoptions.h:22
Struct representing an inhomogeneous Dirichlet boundary condition.
Definition: ASMu2D.h:492
DirichletEdge(LR::LRSplineSurface *sf, int dir, int d=0, int c=0, int offset=1)
The constructor detects the edge end points.
Definition: ASMu2D.C:711
int corners[2]
Index of the two end-points of this line.
Definition: ASMu2D.h:500
int code
Inhomogeneous Dirichlet condition code.
Definition: ASMu2D.h:499
IntMat MNPC
Matrix of Nodal-Point Correpondanse.
Definition: ASMu2D.h:497
IntVec MLGE
Local-to-Global Element numbers.
Definition: ASMu2D.h:495
IntVec MLGN
Local-to-Global Nodal numbers.
Definition: ASMu2D.h:496
int dof
Local DOF to constrain along the boundary.
Definition: ASMu2D.h:498
bool isCorner(int b) const
Returns true if basis function b is at a corner point.
Definition: ASMu2D.h:506
LR::LRSplineSurface * lr
Pointer to the right object (in case of multiple bases)
Definition: ASMu2D.h:493
LR::parameterEdge edg
Which edge is this.
Definition: ASMu2D.h:494
Struct describing an intersection of mesh lines.
Definition: ASMu2D.h:113
RealArray pts
Intersection points.
Definition: ASMu2D.h:115
int continuity
Continuity across intersection.
Definition: ASMu2D.h:114
Struct holding basis function values and derivatives.
Definition: BasisFunctionVals.h:25
A struct of data to control the mesh refinement.
Definition: ASMunstruct.h:44
Struct representing the time domain.
Definition: TimeDomain.h:23