14 #ifndef _LRSPLINE_FIELDS_3D_MX_H
15 #define _LRSPLINE_FIELDS_3D_MX_H
43 char basis = 123,
const char* name =
nullptr);
Base class for vector fields.
std::vector< Real > RealArray
A real-valued array without algebraic operations.
Definition: ImmersedBoundaries.h:29
Driver for assembly of unstructured 3D spline mixed FE models.
Definition: ASMu3Dmx.h:32
Base class for vector fields.
Definition: Fields.h:35
Class representing an integration point.
Definition: ItgPoint.h:25
Class for LR spline-based finite element vector fields in 3D.
Definition: LRSplineFields3Dmx.h:35
virtual bool hessianFE(const ItgPoint &x, Matrix3D &H) const
Computes the hessian for a given local coordinate.
Definition: LRSplineFields3Dmx.C:142
bool gradFE(const ItgPoint &x, Matrix &grad) const
Computes the gradient for a given local coordinate.
Definition: LRSplineFields3Dmx.C:103
const ASMu3Dmx * vol
Patch description.
Definition: LRSplineFields3Dmx.h:76
bool valueCoor(const Vec4 &x, Vector &vals) const
Computes the value at a given global coordinate.
Definition: LRSplineFields3Dmx.C:59
bool valueFE(const ItgPoint &x, Vector &vals) const
Computes the value at a given local coordinate.
Definition: LRSplineFields3Dmx.C:71
std::set< int > bases
Bases to use.
Definition: LRSplineFields3Dmx.h:77
virtual ~LRSplineFields3Dmx()
Empty destructor.
Definition: LRSplineFields3Dmx.h:45
bool valueNode(size_t node, Vector &vals) const
Computes the value in a given node/control point.
Definition: LRSplineFields3Dmx.C:53
LRSplineFields3Dmx(const ASMu3Dmx *patch, const RealArray &v, char basis=123, const char *name=nullptr)
The constructor sets the number of space dimensions and fields.
Definition: LRSplineFields3Dmx.C:26
Simple class for representing a point in 3D space and time.
Definition: Vec3.h:209
A vector class with some added algebraic operations.
Definition: matrix.h:64
Utilities for LR-splines.
Definition: AdaptiveSetup.h:22