14 #ifndef _LRSPLINE_FIELDS_3D_H
15 #define _LRSPLINE_FIELDS_3D_H
44 char basis = 1,
int nf = 0,
const char* name =
nullptr);
52 const char* name =
nullptr);
86 const LR::LRSplineVolume*
basis;
87 const LR::LRSplineVolume*
vol;
Base class for vector fields.
std::vector< Real > RealArray
A real-valued array without algebraic operations.
Definition: ImmersedBoundaries.h:29
Driver for assembly of unstructured 3D spline FE models.
Definition: ASMu3D.h:45
Base class for vector fields.
Definition: Fields.h:35
unsigned char nf
Number of field components.
Definition: Fields.h:101
Class representing an integration point.
Definition: ItgPoint.h:25
Class for LR spline-based finite element vector fields in 3D.
Definition: LRSplineFields3D.h:35
virtual bool hessianFE(const ItgPoint &x, Matrix3D &H) const
Computes the hessian for a given local coordinate.
Definition: LRSplineFields3D.C:142
bool valueCoor(const Vec4 &x, Vector &vals) const
Computes the value at a given global coordinate.
Definition: LRSplineFields3D.C:102
const LR::LRSplineVolume * vol
Spline geometry description.
Definition: LRSplineFields3D.h:87
const LR::LRSplineVolume * basis
Spline basis description.
Definition: LRSplineFields3D.h:86
bool valueFE(const ItgPoint &x, Vector &vals) const
Computes the value at a given local coordinate.
Definition: LRSplineFields3D.C:76
bool gradFE(const ItgPoint &x, Matrix &grad) const
Computes the gradient for a given local coordinate.
Definition: LRSplineFields3D.C:111
LRSplineFields3D(const ASMu3D *patch, const RealArray &v, char basis=1, int nf=0, const char *name=nullptr)
The constructor sets the number of space dimensions and fields.
Definition: LRSplineFields3D.C:24
virtual ~LRSplineFields3D()
Empty destructor.
Definition: LRSplineFields3D.h:55
bool valueNode(size_t node, Vector &vals) const
Computes the value in a given node/control point.
Definition: LRSplineFields3D.C:66
Simple class for representing a point in 3D space and time.
Definition: Vec3.h:209
A vector class with some added algebraic operations.
Definition: matrix.h:64
Utilities for LR-splines.
Definition: AdaptiveSetup.h:22